The first mythic I want to discuss is Phyrexian Obliterator. However, I genuinely believe that these 12 are essential to the deck. I know we run 12 of them in the deck, which can be challenging in MTG Arena, particularly for free-to-play players. Let’s take a look at our fancy schmancy mythics next. If we cannot, our deck becomes significantly worse. The key cards in this deck cost four or five mana, and we need those extra lands to ensure that we can play our key cards on curve as best as we can. This might seem like a minor detail, but it is crucial. This deck is a bit different in that it runs 26 lands, cutting back on two Murders to make room. Often, you pick your 24 lands, followed by 9 spells, and run four copies of each, and you are done. The conventional wisdom when building a 60-card Magic deck is to run 24 lands and 36 spells. However, you may have noticed something interesting. Mono-colored decks often run only basics or very few non-basic lands since they are less necessary. Since we are playing a mono black deck, we’ll only need one type of land. Fair warning, this deck is going to be expensive in terms of mythics and rares, but this is often the case. I will explain why each card is included. Mono Black Deck List Image: Hasbroīelow is a list of all the cards in the deck. The removal and card draw are included to help us deal with early threats, so that we can (hopefully) play our potent pressure cards on curve and wipe out our opponents. We will then round out our curve with some removal and card draw cards that cost three or two mana. Most of the cards in the deck will cost between four to five mana, which includes almost all of our threats and win conditions. However, this is a bit misleading, and I will explain why shortly. Our MTG Arena mono black deck will have a top curve of seven mana. This is precisely what our deck is all about. Unlike aggro, which relies entirely on pressure, mid-range takes a few turns longer to get going, but has much more potent threats once it does. Mid-range wins by playing cards that provide immediate value as soon as they hit the board and by playing cards that exert significant pressure on your opponent. Instead, it sits between the two, hence its name. Mid-range is aptly named – it’s not as fast as aggro, nor as slow as control. Looking for more MTG Arena tips and tricks? View all our MTG Arena guides.
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