If you enjoyed Animal Crossing’s Custom Design Editor, you'll appreciate Chicory's painting editor, where the player recreates classical artwork which then gets framed in their house. The game also contains other adorable smaller features that indie game fans will appreciate, such as being able to pet cats and herding away bugs that eat at your painting. Lobanov wanted the player’s creativity to be the core element of the game, so you can paint on anything in Chicory, as well as collect décor items, clothing and plants. As Chicory’s #1 fan, you are afraid you won’t be able to live up to their legacy the game's story becomes about about building your confidence as an artist and a local hero. As you interact with NPCs, you'll discover there is more to the story of Chicory and the world around you. The further you get, the strong the bond you will have with your brush, which will unlock better abilities. There are also bosses and action sequences in the game, so you'll be fighting to save the world for you and the NPCs. You're not just trying to find out what happened to the colors, though. Fans of puzzle games will be pleased to hear about the freedom surrounding the puzzles, where the developer states that all puzzles have a solution but it’s up to the player and their own creativity on how to solve them. As the brave dog you are, you explore the now colorless world, unlocking new areas and solving puzzles using your magic paintbrush. The player attempts to speak to Chicory but they fade with the life and color from the world around them. Overall, I wish the game used the brush/coloring mechanics in more interesting ways both in the world puzzles and the boss encounters.The titular Chicory, a legendary and beloved artist, is the original owner of the brush and the player character has taken it, possibly resulting in the world losing its color. Although, a few instances with jarring, out of place conversations drawing real world parallelism brought me out of Chicory’s world. The story itself is forgettable, but the characters that inhabit the world are for the most part interesting and worth interacting with. These include furniture collection and decoration, mail delivery, clothes hunting, kid finding, and art school drawing classes. Outside of these puzzle areas, the game is packed full of mini activities most of which are not very fun. Use of the brush mechanic to fight bosses always devolved into spamming color on the boss to do damage while dodging area hazards until you achieved victory. The bosses typically located at the end of these puzzle zones were all bland and mostly unfun. My most memorable moment was realizing that a connect the line-based zone puzzle was more complicated than I originally thought. I found the game worked best when traversing through these multiple puzzle based mini zones involved in progressing the main story. The brush is typically used in one or two specific ways per zone to solve various area puzzles. Chicory A Colorful Tale (6/10 Zelda Light): Chicory a Colorful Quest provides an interesting brush/coloring use gameplay mechanic that doesn’t Chicory A Colorful Tale (6/10 Zelda Light): Chicory a Colorful Quest provides an interesting brush/coloring use gameplay mechanic that doesn’t ever really get a chance to shine.
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